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Dunwall saferoom triggered alarm
Dunwall saferoom triggered alarm













dunwall saferoom triggered alarm

In the mission High Overseer Campbell, Captain Curnow will immediately ring an alarm upon the poisoning of Thaddeus Campbell, calling the Overseers to the High Overseer's meeting chambers.Upon hearing the alarm many Overseers will come running. Overseers also use alarms in their buildings, one of them being the Office of the High Overseer.Sometimes an Officer will order a Lower Guard to ring the alarm. Watch Lower Guards will often ring the alarm if they are attacked to call for aid. The City Watch and the Grand Serkonan Guard are the most frequent users of alarms.The small whale oil tank-like device will also display these same colors, respectively. The light is yellow if the device is 'ready,' the light is red if the alarm is actively ringing, or 'on,' and the light appears blue if the alarm has been rewired. There is a small light mounted on top of the alarm, which signals the device's current state.

dunwall saferoom triggered alarm

The turbine can also be heard powering-up momentarily before the alarm sounds. The alarm is powered by a large circular turbine or rotary device at the base of the structure the outer casing of the turbine displays the words "Alarm Property of City Watch" in red writing. An alarm consists of four large bright red cones that are triggered by the turning of a wheel, which is designed upon a ship's helm.















Dunwall saferoom triggered alarm